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	<title>Comments on: Using haXe for Platform Games</title>
	<atom:link href="http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/</link>
	<description>Mike Wiering's Game Development Blog</description>
	<lastBuildDate>Mon, 18 Aug 2008 09:04:05 +0200</lastBuildDate>
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		<title>By: Mario Flash Game</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-2565</link>
		<dc:creator>Mario Flash Game</dc:creator>
		<pubDate>Fri, 01 Aug 2008 21:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-2565</guid>
		<description>anybody here know of a good site to find more info on mario flash game? I\&#039;ve got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers mario flash game a little more thoroughly..thanks</description>
		<content:encoded><![CDATA[<p>anybody here know of a good site to find more info on mario flash game? I\&#8217;ve got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers mario flash game a little more thoroughly..thanks</p>
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		<title>By: Gregory</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-2520</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Wed, 14 May 2008 15:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-2520</guid>
		<description>I have been looking for months it seems on how to do a bitmap scroller like what you have provided... everything else is creating a huge bitmap (over 1000 pixels wide at least), yet you are able to accomplish it using only ~400 pixels! 

By chance would you please write a tutorial on how you did this? Also, if possible, can you write it without using haXe? I already am trying to struggle to understand the basics of AS3, and trying to develop what you just did with two different languages won&#039;t be an easy task :/ 

Again, I, and so would thousands of others, would really love it if you could write a tut on how you did this, thanks in advance</description>
		<content:encoded><![CDATA[<p>I have been looking for months it seems on how to do a bitmap scroller like what you have provided&#8230; everything else is creating a huge bitmap (over 1000 pixels wide at least), yet you are able to accomplish it using only ~400 pixels! </p>
<p>By chance would you please write a tutorial on how you did this? Also, if possible, can you write it without using haXe? I already am trying to struggle to understand the basics of AS3, and trying to develop what you just did with two different languages won&#8217;t be an easy task :/ </p>
<p>Again, I, and so would thousands of others, would really love it if you could write a tut on how you did this, thanks in advance</p>
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	<item>
		<title>By: sylvainulg</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-2462</link>
		<dc:creator>sylvainulg</dc:creator>
		<pubDate>Tue, 29 Apr 2008 09:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-2462</guid>
		<description>hehe. Funny how you apply console programming hacks (wrapping surface with their offscreen part replaced with new tiles) on a flash player that has actually no hardware to hack ^_^</description>
		<content:encoded><![CDATA[<p>hehe. Funny how you apply console programming hacks (wrapping surface with their offscreen part replaced with new tiles) on a flash player that has actually no hardware to hack ^_^</p>
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	<item>
		<title>By: jimmyjames</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-2391</link>
		<dc:creator>jimmyjames</dc:creator>
		<pubDate>Sun, 13 Jan 2008 20:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-2391</guid>
		<description>Love your site. I&#039;m pretty new to haxe and I haven&#039;t had much luck finding a platform game source.Your other scrolling example was nice but being new I don&#039;t think I can get a platform game going off just that. I don&#039;t want to be pushy but could you release the source to this Mario game aswell. I think I&#039;d as well as others couldlearn a great deal from it.

Thank you for your time.

JJ</description>
		<content:encoded><![CDATA[<p>Love your site. I&#8217;m pretty new to haxe and I haven&#8217;t had much luck finding a platform game source.Your other scrolling example was nice but being new I don&#8217;t think I can get a platform game going off just that. I don&#8217;t want to be pushy but could you release the source to this Mario game aswell. I think I&#8217;d as well as others couldlearn a great deal from it.</p>
<p>Thank you for your time.</p>
<p>JJ</p>
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		<title>By: _rje_</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-792</link>
		<dc:creator>_rje_</dc:creator>
		<pubDate>Wed, 25 Jul 2007 12:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-792</guid>
		<description>First, thanks for Tile Studio, great piece of software, the code exporter is very good.  

I&#039;m currently working on a game engine around TileStudio exports in pure Actionscript 3.  Performance is the main concern.  It currently scrolls a 3000x3000 single static layer </description>
		<content:encoded><![CDATA[<p>First, thanks for Tile Studio, great piece of software, the code exporter is very good.  </p>
<p>I&#8217;m currently working on a game engine around TileStudio exports in pure Actionscript 3.  Performance is the main concern.  It currently scrolls a 3000&#215;3000 single static layer</p>
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	<item>
		<title>By: zdravko</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-584</link>
		<dc:creator>zdravko</dc:creator>
		<pubDate>Sun, 24 Jun 2007 07:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-584</guid>
		<description>OK, sorry, you export PNG&#039;s as RGBA :), my viewer (XnView) displayed the pink fully opaque, although it has alpha 0.
But then, i have another question, in Tile Studio, whenever i import png&#039;s created by it, with some transparent color, the transparent color is taken as white, which is a problem since when i set it to white, it makes also opaque white as a transparent color, and since white is a common color i get unwanted bitmap regions as transparent. Is there a workaround, or is it a bug?</description>
		<content:encoded><![CDATA[<p>OK, sorry, you export PNG&#8217;s as RGBA <img src='http://www.wieringsoftware.eu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , my viewer (XnView) displayed the pink fully opaque, although it has alpha 0.<br />
But then, i have another question, in Tile Studio, whenever i import png&#8217;s created by it, with some transparent color, the transparent color is taken as white, which is a problem since when i set it to white, it makes also opaque white as a transparent color, and since white is a common color i get unwanted bitmap regions as transparent. Is there a workaround, or is it a bug?</p>
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	<item>
		<title>By: zdravko</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-583</link>
		<dc:creator>zdravko</dc:creator>
		<pubDate>Sun, 24 Jun 2007 07:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-583</guid>
		<description>OK, I looked at the haxe example of a flash scroller for a good half an hour now, and i really don&#039;t get it :(, where do you specify that the pink is the transparent color in order to eliminate it in the resulting swf ?</description>
		<content:encoded><![CDATA[<p>OK, I looked at the haxe example of a flash scroller for a good half an hour now, and i really don&#8217;t get it <img src='http://www.wieringsoftware.eu/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> , where do you specify that the pink is the transparent color in order to eliminate it in the resulting swf ?</p>
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	<item>
		<title>By: josh keele</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-411</link>
		<dc:creator>josh keele</dc:creator>
		<pubDate>Mon, 21 May 2007 21:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-411</guid>
		<description>WOW! Awesome! I&#039;d be really interesting in knowing how you can use BitmapData in haXe.</description>
		<content:encoded><![CDATA[<p>WOW! Awesome! I&#8217;d be really interesting in knowing how you can use BitmapData in haXe.</p>
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	<item>
		<title>By: joshk</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-398</link>
		<dc:creator>joshk</dc:creator>
		<pubDate>Sat, 19 May 2007 18:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-398</guid>
		<description>I&#039;ve never programmed in Flash before (other than OpenLaszlo), and I just found haXe a few days ago.  It&#039;s hard to find examples but I found a Aereo Fighter clone with source at http://www.cairnsgames.co.za/files/flashshooter.htm and have started using it to make a simple platformer.  The first technique you mentioned of just swapping MovieClips is what I&#039;m using for the player animation like switching directions.  I&#039;m curious about the other methods.  A small snippet demonstarting how to GET BitmapData and how to bitblip it would be much appreciated, because I have no experience in ActionScript and no idea how to get BitmapData or where to get it from or how to bitblip it to a MovieClip.  I&#039;m just using a swiffmill resource swf and attaching those bitmaps to MoiveClips then swaping &#039;em.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never programmed in Flash before (other than OpenLaszlo), and I just found haXe a few days ago.  It&#8217;s hard to find examples but I found a Aereo Fighter clone with source at <a href="http://www.cairnsgames.co.za/files/flashshooter.htm" rel="nofollow">http://www.cairnsgames.co.za/files/flashshooter.htm</a> and have started using it to make a simple platformer.  The first technique you mentioned of just swapping MovieClips is what I&#8217;m using for the player animation like switching directions.  I&#8217;m curious about the other methods.  A small snippet demonstarting how to GET BitmapData and how to bitblip it would be much appreciated, because I have no experience in ActionScript and no idea how to get BitmapData or where to get it from or how to bitblip it to a MovieClip.  I&#8217;m just using a swiffmill resource swf and attaching those bitmaps to MoiveClips then swaping &#8216;em.</p>
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	<item>
		<title>By: Michael Baumgarten</title>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/comment-page-1/#comment-4</link>
		<dc:creator>Michael Baumgarten</dc:creator>
		<pubDate>Mon, 26 Feb 2007 21:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/#comment-4</guid>
		<description>Big fan! I remember way back when you created the Mario clone for DOS.

I just wanted to send you a link to another scrolling engine that you might be interested in:

http://www.strille.net/works/misc/platform_demo/

It should be somewhat easy to transfer to Actionscript 2. I haven&#039;t used Haxe yet, so I don&#039;t know if they are using Actionscript 2 or 3. The only open source actionscript compiler I&#039;ve used so far is MTASC.

Don&#039;t stop posting. I&#039;m enjoying your site.</description>
		<content:encoded><![CDATA[<p>Big fan! I remember way back when you created the Mario clone for DOS.</p>
<p>I just wanted to send you a link to another scrolling engine that you might be interested in:</p>
<p><a href="http://www.strille.net/works/misc/platform_demo/" rel="nofollow">http://www.strille.net/works/misc/platform_demo/</a></p>
<p>It should be somewhat easy to transfer to Actionscript 2. I haven&#8217;t used Haxe yet, so I don&#8217;t know if they are using Actionscript 2 or 3. The only open source actionscript compiler I&#8217;ve used so far is MTASC.</p>
<p>Don&#8217;t stop posting. I&#8217;m enjoying your site.</p>
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