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	<title>Wiering Software .eu</title>
	<link>http://www.wieringsoftware.eu</link>
	<description>Mike Wiering's Game Development Blog</description>
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	<item>
		<title>Getting started writing games in haXe</title>
		<description>This weekend (August 9-10, 2008) there is another Ludum Dare competition and I'm planning to participate. These are fun contests where you create a game in 48 hours based on a given theme. These games must be made from scratch, however some libraries are allowed and you're allowed to use ...</description>
		<link>http://www.wieringsoftware.eu/2008/08/getting-started-writing-games-in-haxe/</link>
			</item>
	<item>
		<title>Linux Adventures</title>
		<description>The first time I installed Linux was almost 10 years ago. I remember having to partition the disk with the Linux fdisk program, where you had to manually enter cylinder numbers and just hope your existing data wouldn't be lost. Fortunately, it came with a 30 page installation guide, mainly ...</description>
		<link>http://www.wieringsoftware.eu/2007/03/linux-adventures/</link>
			</item>
	<item>
		<title>Using haXe for Platform Games</title>
		<description>In the past weeks I've been experimenting a lot with haXe, a new programming language that can compile to Flash SWF files. Last summer, I already played around with haXe for a while and made a little flash scroll demo. Recently, I've been trying out different methods of drawing tiles, ...</description>
		<link>http://www.wieringsoftware.eu/2007/01/platform-games-in-flash/</link>
			</item>
	<item>
		<title>New Training Levels in Charlie II</title>
		<description>    

Wiering Software has just released Charlie II version 3.10, which now includes two free training levels, meant for first-time players and young kids who have trouble getting through the first regular level. In fact, the first level can be completed by only holding down the right ...</description>
		<link>http://www.wieringsoftware.eu/2006/12/new-training-levels-in-charlie-ii/</link>
			</item>
	<item>
		<title>Coltris</title>
		<description>  

Coltris is a small casual game I wrote a long time ago. It's a match-3 game in which you must try to line up at least three blocks of the same color to remove them. During the game, more and more colors appear, making it harder. This game ...</description>
		<link>http://www.wieringsoftware.eu/2006/12/coltris/</link>
			</item>
	<item>
		<title>Tile Studio to support 256-color palettes</title>
		<description>I'm working on real 256-color palette support for Tile Studio. They are already supported in a way, but I don't think anyone uses them with the current implementation.

You might be thinking: why in the world use 256-color palettes now that everyone has RGBA / true-color display? Well, it might seem ...</description>
		<link>http://www.wieringsoftware.eu/2006/12/tile-studio-to-support-256-color-palettes/</link>
			</item>
	<item>
		<title>Welcome!</title>
		<description>Welcome to the Wiering Software blog! I've just registered WieringSoftware.eu and I'm setting things up now. If you are interested in game development, be sure to bookmark this site and come back later, there will be lots of interesting articles here! </description>
		<link>http://www.wieringsoftware.eu/2006/12/welcome/</link>
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